17 lines
		
	
	
		
			423 B
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			17 lines
		
	
	
		
			423 B
		
	
	
	
		
			Plaintext
		
	
	
	
|   | shader_type spatial; | ||
|  | render_mode blend_mix, unshaded, alpha_to_coverage; | ||
|  | 
 | ||
|  | uniform sampler2D screenMap: hint_screen_texture, repeat_disable, filter_nearest; | ||
|  | uniform sampler2D normalMap: hint_normal_roughness_texture, repeat_disable, filter_nearest; | ||
|  | 
 | ||
|  | 
 | ||
|  | void vertex()  | ||
|  | { | ||
|  |   POSITION = vec4( VERTEX.xy, 0.1, 1.0 ); | ||
|  | } | ||
|  | 
 | ||
|  | void fragment() | ||
|  | { | ||
|  |   ALBEDO = textureLod( normalMap, UV, 0 ).rgb; | ||
|  |   ALPHA  = textureLod( screenMap, UV, 0 ).w; | ||
|  | } |