2024-05-04 08:26:16 +00:00
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using Godot;
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namespace Rokojori
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{
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public class NodesWalker: TreeWalker<Node>
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{
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static NodesWalker _singleton = new NodesWalker();
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public static NodesWalker Get()
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{
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return _singleton;
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}
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public override Node Parent( Node n )
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{
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if ( n == null )
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{
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return null;
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}
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return n.GetParent();
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}
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public override Node ChildAt( Node n, int index )
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{
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if ( n == null )
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{
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return null;
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}
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return n.GetChild( index );
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}
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public override int NumChildren( Node n )
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{
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if ( n == null )
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{
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return 0;
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}
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return n.GetChildCount();
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}
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2025-06-10 13:16:36 +00:00
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2024-05-04 08:26:16 +00:00
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}
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}
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