rj-action-library/Runtime/Actions/Node3D/CopyPosition.cs

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using Godot;
namespace Rokojori
{
[GlobalClass, Tool ]
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public partial class CopyPosition : Action
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{
[Export]
public Node3D source;
[Export]
public Node3D target;
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[Export]
public bool global = true;
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// public override void _Process( double delta )
// {
// _OnTrigger();
// }
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protected override void _OnTrigger()
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{
if ( source == null || target == null )
{
return;
}
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if ( global )
{
target.GlobalPosition = source.GlobalPosition;
}
else
{
target.Position = source.Position;
}
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}
}
}