2025-05-18 17:11:31 +00:00
										 
									 
								 
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								// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Time.gdshaderinc"
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								float timeSine( float _TIME, float duration )
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								{
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								  float t = TIME / duration * 2.0 * PI;
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								  return sin( t );
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								}
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								float timeSine01( float _TIME, float duration )
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								{
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								  return timeSine( _TIME, duration ) * 0.5 + 0.5;
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								}
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