2025-05-18 17:11:31 +00:00
										 
									 
								 
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								// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Line3.gdshaderinc"
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											2025-02-12 16:48:15 +00:00
										 
									 
								 
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								struct Line3
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								{
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								  vec3 start;
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								  vec3 end;
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								};
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								vec3 Line3_getAt( inout Line3 line, float t )
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								{
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								  return line.start + ( line.end - line.start ) * t;
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								} 
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								float Line3_closestParameterToPoint( inout Line3 line, vec3 point )
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								{
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								  vec3 startP = point - line.start;
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								  vec3 startEnd = line.end - line.start;
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								  float startEnd2 = dot( startEnd, startEnd );
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								  float startEnd_startP = dot( startEnd, startP );
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								  if ( startEnd2 == 0.0 )
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								  {
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								    return 0.5;
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								  }
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								  float t = startEnd_startP / startEnd2;
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								  return t;        
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								}
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								vec3 Line3_closestPointToPoint( inout Line3 line, vec3 point )
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								{
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								  float parameter = Line3_closestParameterToPoint( line, point );
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								  return Line3_getAt( line, parameter );
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								}
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								float Line3_getDistance( inout Line3 line, vec3 point )
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								{
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								  float parameter = clamp( Line3_closestParameterToPoint( line, point ), 0, 1 );
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								  vec3 p = Line3_getAt( line, parameter );
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								  return length( point - p );
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								}
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