2025-05-18 17:11:31 +00:00
										 
									 
								 
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								// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Dithering.gdshaderinc"
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								const mat4 ditherMatrix = mat4(
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									vec4(0.0625, 0.5625, 0.1875,  0.6875),
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									vec4(0.8125, 0.3125, 0.9375,  0.4375),
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									vec4(0.25, 0.75, 0.125, 0.625),
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									vec4(1.0, 0.5, 0.875,  0.375));
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								float dither( float alpha, vec2 pos )
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								{
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								  int x = int( pos.x ) % 4;
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								  int y = int( pos.y ) % 4;
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								  float res = 0.0;
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								  vec4 temp;
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								  if (x == 0) {temp = ditherMatrix[0];} 
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								  else if (x == 1) temp = ditherMatrix[1];
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								  else if (x == 2) temp = ditherMatrix[2];
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								  else if (x == 3) temp = ditherMatrix[3];
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								  if (y == 0) {res = temp[0];} 
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								  else if (y == 1) res = temp[1];
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								  else if (y == 2) res = temp[2];
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								  else if (y == 3) res = temp[3];
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								  return res;
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								}
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