34 lines
694 B
C#
34 lines
694 B
C#
![]() |
using Godot;
|
||
|
using System.Reflection;
|
||
|
using System.Collections.Generic;
|
||
|
|
||
|
namespace Rokojori
|
||
|
{
|
||
|
|
||
|
[Tool]
|
||
|
[GlobalClass]
|
||
|
public partial class StencilReadMask:StencilModule
|
||
|
{
|
||
|
[Export]
|
||
|
public StencilReadMode readMode = StencilReadMode.NotEqual;
|
||
|
|
||
|
[Export]
|
||
|
public StencilReference reference;
|
||
|
|
||
|
public override StencilMode GetStencilMode()
|
||
|
{
|
||
|
return StencilMode.Read;
|
||
|
}
|
||
|
|
||
|
public override BaseMaterial3D.StencilCompareEnum GetStencilCompare()
|
||
|
{
|
||
|
return StencilModeUtility.ConvertReadMode( readMode );
|
||
|
}
|
||
|
|
||
|
public override int GetStencilReference()
|
||
|
{
|
||
|
return reference == null ? -1 : reference.GetReferenceIndex();
|
||
|
}
|
||
|
|
||
|
}
|
||
|
}
|