rj-action-library/Runtime/Networking/Session/JoinSession.cs

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2025-01-08 18:46:17 +00:00
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[GlobalClass]
public partial class JoinSession:Action
{
[Export]
public NetworkManager networkingManager;
[Export]
public NetworkSessionRequest sessionRequest;
protected override void _OnTrigger()
{
networkingManager.Initialize();
networkingManager.sessionManager.JoinSession( sessionRequest );
}
}
}