59 lines
953 B
C#
59 lines
953 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class Wipe:SequenceAction
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{
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public enum Direction
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{
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In,
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Out,
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Custom
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}
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[Export]
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public Direction direction;
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[Export]
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public float duration;
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[Export]
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public TimeLine timeLine;
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[Export]
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public WipeEffect wipeEffect;
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[ExportGroup("Target Overwrite")]
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[Export]
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public ColorRect targetOverwriteColorRect;
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[Export]
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public Selector targetOverwriteSelector;
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[Export]
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public Node targetOverwriteRoot;
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int _actionID = -1;
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int _animationID = -1;
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protected override void _OnTrigger()
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{
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if ( _actionID != -1 )
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{
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CancelAction( _actionID );
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}
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}
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public override void CancelAction( int id )
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{
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}
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}
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}
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