rj-action-library/Runtime/Actions/TriggerActionInEditor.cs

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using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class TriggerActionInEditor : Node
{
[Export]
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public Action action;
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[Export]
public bool execute;
public override void _Process( double delta )
{
if ( ! execute )
{
return;
}
execute = false;
action.Trigger();
}
}
}