2024-08-04 09:08:12 +00:00
|
|
|
using Godot;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
|
|
{
|
|
|
|
[GlobalClass ]
|
2025-01-08 18:46:17 +00:00
|
|
|
public partial class LerpPosition : Action
|
2024-08-04 09:08:12 +00:00
|
|
|
{
|
|
|
|
[Export]
|
|
|
|
public Node3D sourceA;
|
|
|
|
|
|
|
|
[Export]
|
|
|
|
public Node3D sourceB;
|
|
|
|
|
|
|
|
[Export]
|
|
|
|
public float lerp;
|
|
|
|
|
|
|
|
[Export]
|
|
|
|
public Node3D target;
|
|
|
|
|
2025-01-08 18:46:17 +00:00
|
|
|
protected override void _OnTrigger()
|
2024-08-04 09:08:12 +00:00
|
|
|
{
|
|
|
|
if ( sourceA == null || sourceB == null || target == null )
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
target.GlobalPosition = sourceA.GlobalPosition.Lerp( sourceB.GlobalPosition, lerp );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|