rj-action-library/Runtime/Actions/Node3D/LerpPosition.cs

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using Godot;
namespace Rokojori
{
[GlobalClass ]
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public partial class LerpPosition : Action
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{
[Export]
public Node3D sourceA;
[Export]
public Node3D sourceB;
[Export]
public float lerp;
[Export]
public Node3D target;
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protected override void _OnTrigger()
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{
if ( sourceA == null || sourceB == null || target == null )
{
return;
}
target.GlobalPosition = sourceA.GlobalPosition.Lerp( sourceB.GlobalPosition, lerp );
}
}
}