2025-01-03 12:09:23 +00:00
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using Godot;
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namespace Rokojori
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{
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[GlobalClass, Tool ]
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2025-01-08 18:46:17 +00:00
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public partial class CopyPose : Action
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2025-01-03 12:09:23 +00:00
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{
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[Export]
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public Node3D source;
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[Export]
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public Node3D target;
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public override void _Process( double delta )
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{
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_OnTrigger();
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}
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2025-01-08 18:46:17 +00:00
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protected override void _OnTrigger()
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2025-01-03 12:09:23 +00:00
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{
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if ( source == null || target == null )
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{
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return;
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}
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target.GlobalPosition = source.GlobalPosition;
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target.GlobalRotation = source.GlobalRotation;
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}
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}
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}
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