2024-08-04 09:08:12 +00:00
|
|
|
|
|
|
|
using Godot;
|
|
|
|
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
|
|
{
|
|
|
|
[GlobalClass ]
|
2025-01-08 18:46:17 +00:00
|
|
|
public partial class SetNodeState : Action
|
2024-08-04 09:08:12 +00:00
|
|
|
{
|
|
|
|
[Export]
|
|
|
|
public Node[] enable;
|
|
|
|
|
|
|
|
[Export]
|
|
|
|
public Node[] disable;
|
|
|
|
|
|
|
|
|
2025-01-08 18:46:17 +00:00
|
|
|
protected override void _OnTrigger()
|
2024-08-04 09:08:12 +00:00
|
|
|
{
|
|
|
|
Arrays.ForEach( enable, n => NodeState.Enable( n ) );
|
|
|
|
Arrays.ForEach( disable, n => NodeState.Disable( n ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|