2025-05-18 17:11:31 +00:00
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// #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Light.gdshaderinc"
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2025-04-19 07:57:45 +00:00
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float fresnel( vec3 normal, vec3 view, float amount )
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2025-01-03 12:09:23 +00:00
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{
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2025-04-19 07:57:45 +00:00
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return pow( ( 1.0 - clamp( dot( normalize( normal ), normalize( view ) ), 0.0, 1.0 ) ), amount );
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2025-01-03 12:09:23 +00:00
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}
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2025-04-19 07:57:45 +00:00
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float fresnelNormalized( vec3 normal, vec3 view, float amount )
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2025-01-03 12:09:23 +00:00
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{
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2025-04-19 07:57:45 +00:00
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return pow( ( 1.0 - clamp( dot( normal, view ), 0.0, 1.0 ) ), amount);
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2025-01-03 12:09:23 +00:00
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}
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