rj-action-library/Runtime/Audio/AudioManager/AudioManager.cs

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2025-07-25 15:35:19 +00:00
using Godot;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
[GlobalClass,Tool]
public partial class AudioManager:Node
{
[Export]
public float bufferCutLength = 0.021f;
Dictionary<SelectorFlag,float> _lastPlayTime = new Dictionary<SelectorFlag, float>();
public float GetLastPlayed( SelectorFlag selectorFlag )
{
if ( ! _lastPlayTime.ContainsKey( selectorFlag ) )
{
return -1;
}
return _lastPlayTime[ selectorFlag ];
}
public void RecordSoundPlaying( SelectorFlag selectorFlag )
{
_lastPlayTime[ selectorFlag ] = TimeLine.osTime;
}
public bool CanPlay( SelectorFlag selectorFlag, float blockDuration )
{
if ( ! _lastPlayTime.ContainsKey( selectorFlag ) )
{
return true;
}
return ( TimeLine.osTime - _lastPlayTime[ selectorFlag ] ) > blockDuration;
}
}
}