46 lines
841 B
C#
46 lines
841 B
C#
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class VertexModule:ShaderGenerationModule
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{
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[Export]
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public VertexWind wind = new VertexWind();
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[Export]
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public VertexModifier[] modifiers = [];
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public override List<ShaderCode> GetCode( ShaderGenerationContext context )
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{
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var list = new List<ShaderCode>();
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var allModifiers = Lists.From( modifiers ).FilterNulls();
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if ( wind != null )
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{
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allModifiers.Insert( 0, wind );
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}
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allModifiers.ForEach(
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( m )=>
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{
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var code = m.GetCode( context );
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if ( code == null )
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{
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return;
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}
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list.Add( code );
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}
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);
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return list;
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}
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}
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}
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