rj-action-library/Runtime/Time/TimeLineEvent.cs

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using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
public class TimeLineEvent
{
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public int id;
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public bool persistent;
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public float position;
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public bool wasInside = false;
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public bool looping = false;
public float loopDuration = 0;
public float GetNextLoopPosition( float timelinePosition )
{
return MathAudio.GetNextLoopPosition( timelinePosition, loopDuration, position );
}
public float GetPreviousLoopPosition( float timelinePosition )
{
return MathAudio.GetPreviousLoopPosition( timelinePosition, loopDuration, position );
}
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}
}