rj-action-library/Runtime/UI/UISettings.cs

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using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/UI.svg")]
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public partial class UISettings : Resource
{
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[Export]
public InputIconsLibrary inputIconsLibrary;
[Export]
public UINumber fontSize;
[Export]
public Font defaultFont;
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[Export]
public Vector2PropertyName sizePropertyName;
[Export]
public Vector2PropertyName textureSizePropertyName;
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[Export]
public TimeLine defaultTimeline;
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}
}