| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | // NOTE: Shader automatically converted from Godot Engine 4.3.stable.mono's StandardMaterial3D. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | shader_type spatial; | 
					
						
							|  |  |  | render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx, unshaded; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Math.gdshaderinc" | 
					
						
							|  |  |  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Transform.gdshaderinc" | 
					
						
							|  |  |  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Noise.gdshaderinc" | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Colors.gdshaderinc" | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | uniform vec4 tint : source_color; | 
					
						
							|  |  |  | uniform float colorScale = 0.24; | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | uniform float normalWrap = 1; | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | uniform float normalShift = 0.465; | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | uniform float weight = 1; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | uniform float normalWrap2 = 5.525; | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | uniform float normalShift2 = 0; | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | uniform float weight2 = 0.181; | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | uniform float normalWrap3 = 0.1; | 
					
						
							|  |  |  | uniform float normalShift3 = 2.655; | 
					
						
							|  |  |  | uniform float weight3 = 0.315; | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | varying vec3 worldNormal; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-21 20:58:56 +00:00
										 |  |  | void vertex() | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | { | 
					
						
							|  |  |  | 	worldNormal = NORMAL * MODEL_NORMAL_MATRIX; | 
					
						
							| 
									
										
										
										
											2025-01-21 20:58:56 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  | vec3 rainbow( float hue ) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   return HSLtoRGB( vec3( hue, 1.0, 0.5 ) ); | 
					
						
							|  |  |  | } | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2025-01-21 20:58:56 +00:00
										 |  |  | void fragment() | 
					
						
							|  |  |  | { | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  |   float dotP = mod( dot( worldNormal, VIEW ) * normalWrap + normalShift, 1 ); | 
					
						
							|  |  |  |   float dotP2 = mod( dot( -NORMAL, -VIEW ) * normalWrap2 + normalShift2, 1 ); | 
					
						
							|  |  |  |   float dotP3 = mod( dot( -NORMAL, -VIEW ) * normalWrap3 + normalShift3, 1 ); | 
					
						
							| 
									
										
										
										
											2025-01-21 20:58:56 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	vec3 rainbowColor = rainbow( dotP ) * weight | 
					
						
							| 
									
										
										
										
											2025-01-20 16:12:24 +00:00
										 |  |  |                     + rainbow( dotP2 ) * weight2 | 
					
						
							|  |  |  |                     + rainbow( dotP3 ) * weight3; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	ALBEDO = tint.rgb * rainbowColor * colorScale; | 
					
						
							| 
									
										
										
										
											2025-01-19 20:35:51 +00:00
										 |  |  | 
 | 
					
						
							|  |  |  | } |