rj-action-library/Runtime/Selectors/EvaluateSelector.cs

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using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class EvaluateSelector:Action
{
[Export]
public Node node;
[Export]
public Selector selector;
[Export]
public Action onSelected;
[Export]
public Action onNotSelected;
protected override void _OnTrigger()
{
this.LogInfo( "Evaluate" );
if ( node == null )
{
this.LogInfo( "node == null" );
return;
}
var selected = Selector.IsSelecting( selector, node );
this.LogInfo( selected );
if ( selected )
{
Trigger( onSelected );
}
else
{
Trigger( onNotSelected );
}
}
}
}