rj-action-library/Runtime/Shading/Properties/Enums/TextureChannelPropertyName.cs

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using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class TextureChannelPropertyName : ShaderPropertyName
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{
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public void Set( Material material, BaseMaterial3D.TextureChannel value )
{
_Set( material, value );
}
public BaseMaterial3D.TextureChannel Get( Material material )
{
return (BaseMaterial3D.TextureChannel)_Get( material, 0 );
}
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public override RenderingServer.GlobalShaderParameterType GetParameterType()
{
return RenderingServer.GlobalShaderParameterType.Int;
}
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}
}