rj-action-library/Runtime/Shading/Properties/BoolPropertyName.cs

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using Godot;
using System.Reflection;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class BoolPropertyName : ShaderPropertyName
{
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public override RenderingServer.GlobalShaderParameterType GetParameterType()
{
return RenderingServer.GlobalShaderParameterType.Bool;
}
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public void Set( Material material, bool value )
{
_Set( material, value );
}
public bool Get( Material material )
{
return _Get( material, false );
}
public static BoolPropertyName Create( string name )
{
var p = new BoolPropertyName();
p.propertyName = name;
return p;
}
}
}