21 lines
258 B
C#
21 lines
258 B
C#
|
|
using Godot;
|
||
|
|
using System.Reflection;
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using System.IO;
|
||
|
|
|
||
|
|
namespace Rokojori
|
||
|
|
{
|
||
|
|
public enum ShaderPhase
|
||
|
|
{
|
||
|
|
Header,
|
||
|
|
RenderMode,
|
||
|
|
Includes,
|
||
|
|
Variables,
|
||
|
|
Functions,
|
||
|
|
Vertex,
|
||
|
|
Fragment,
|
||
|
|
Light
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|