rj-action-library/Runtime/Actions/Node/SetNodeStateSpecific.cs

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using Godot;
namespace Rokojori
{
[Tool][GlobalClass ]
public partial class SetNodeStateSpecific : Action
{
[Export]
public Node target;
[Export]
public NodeStateConfiguration configuration;
protected override void _OnTrigger()
{
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CallDeferred( "SetNodeState" );
}
void SetNodeState()
{
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NodeState.Configure( target, configuration );
}
}
}