59 lines
1.3 KiB
C#
59 lines
1.3 KiB
C#
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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/GDScriptSequenceAction.svg")]
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public partial class GDScriptSequenceAction : SequenceAction
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{
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public static string rjSequenceAction_className = "RJ_SequenceAction";
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public static bool IsRJSequenceAction( Node n )
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{
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var extractedClass = GDScriptNames.ExtractClassName( n );
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if ( extractedClass == null )
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{
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return false;
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}
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return GDScriptNames.IsOrExtendsFrom( n, rjSequenceAction_className );
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}
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public static void TriggerRJ_SequenceAction( Node n, Action caller )
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{
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n.Call( GDScriptAction.onTriggerFunctionName, caller );
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}
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protected override void _OnTrigger()
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{
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var firstChild = GetChild( 0 );
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if ( firstChild == null || ! IsRJSequenceAction( firstChild ) )
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{
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return;
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}
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TriggerRJ_SequenceAction( firstChild, this );
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}
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public async void WrapRJSequenceAction( Node rjSequenceAction )
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{
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await this.RequestNextFrame();
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if ( rjSequenceAction == null || rjSequenceAction.GetParent() == null )
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{
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return;
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}
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this.LogInfo( "Wrapping:", rjSequenceAction );
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this.Wrap( rjSequenceAction );
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this.Name = rjSequenceAction.Name + " Wrapper" ;
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}
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}
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}
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