rj-action-library/Runtime/Actions/GDScriptSequenceAction.cs

59 lines
1.3 KiB
C#
Raw Normal View History

2025-10-24 11:38:51 +00:00
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass, Icon("res://addons/rokojori_action_library/Icons/GDScriptSequenceAction.svg")]
public partial class GDScriptSequenceAction : SequenceAction
{
public static string rjSequenceAction_className = "RJ_SequenceAction";
public static bool IsRJSequenceAction( Node n )
{
var extractedClass = GDScriptNames.ExtractClassName( n );
if ( extractedClass == null )
{
return false;
}
return GDScriptNames.IsOrExtendsFrom( n, rjSequenceAction_className );
}
public static void TriggerRJ_SequenceAction( Node n, Action caller )
{
n.Call( GDScriptAction.onTriggerFunctionName, caller );
}
protected override void _OnTrigger()
{
var firstChild = GetChild( 0 );
if ( firstChild == null || ! IsRJSequenceAction( firstChild ) )
{
return;
}
TriggerRJ_SequenceAction( firstChild, this );
}
public async void WrapRJSequenceAction( Node rjSequenceAction )
{
await this.RequestNextFrame();
if ( rjSequenceAction == null || rjSequenceAction.GetParent() == null )
{
return;
}
this.LogInfo( "Wrapping:", rjSequenceAction );
this.Wrap( rjSequenceAction );
this.Name = rjSequenceAction.Name + " Wrapper" ;
}
}
}