12 lines
		
	
	
		
			310 B
		
	
	
	
		
			Plaintext
		
	
	
	
		
		
			
		
	
	
			12 lines
		
	
	
		
			310 B
		
	
	
	
		
			Plaintext
		
	
	
	
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								float fresnel( vec3 _NORMAL, vec3 _VIEW, float amount )
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								{
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								  return pow( ( 1.0 - clamp( dot( normalize( _NORMAL ), normalize( _VIEW ) ), 0.0, 1.0 ) ), amount );
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								}
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								float fresnelNormalized( vec3 _NORMAL, vec3 _VIEW, float amount )
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								{
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								  return pow( ( 1.0 - clamp( dot( _NORMAL, _VIEW ), 0.0, 1.0 ) ), amount);
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								}
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