34 lines
760 B
C#
34 lines
760 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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using System.Threading.Tasks;
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using System.Linq;
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namespace Rokojori
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{
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/** <summary for="class SceneReference">
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<title>
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A resource to reference scenes safely by path.
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</title>
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<description>
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When the path is assigned, it will be updated, when the path moves.
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</description>
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</summary>
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*/
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[Tool]
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[GlobalClass ]
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public partial class SceneReference:Resource
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{
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[Export(PropertyHint.File, "*.tscn,*.gltf,*.glb,*.fbx,*.obj,*.dae")]
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public string scenePath;
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public PackedScene LoadScene() => scenePath == null || scenePath == "" ? null : GD.Load<PackedScene>( scenePath );
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}
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}
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