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								using Godot;
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								namespace Rokojori
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								{  
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								  [Tool][GlobalClass ]
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								  public partial class LerpPosition : Action
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								  {
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								    [Export]
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								    public Node3D sourceA;
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								    [Export]
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								    public Node3D sourceB;
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								    [Export]
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								    public float lerp;
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								    [Export]
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								    public Node3D target;
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								    protected override void _OnTrigger()
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								    {
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								      if ( sourceA == null || sourceB == null || target == null )
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								      {
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								        return;
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								      }
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								      target.GlobalPosition = sourceA.GlobalPosition.Lerp( sourceB.GlobalPosition, lerp );
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								    }
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								  }
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								}
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