using Godot;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;

namespace Rokojori
{  
  [Tool]
  [GlobalClass]
  public partial class WorldMapLayerSetting:Resource
  {
    [Export]
    public WorldMapLayerDefinition layerDefinition;

    [Export]
    public bool active = true;    
  }
}