
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;


namespace Rokojori.Reallusion
{  
  [Tool]
  [GlobalClass]
  public partial class CCMaterialType:Resource
  { 
    public enum CCShaderType
    {
      Unknown,
      PBR,
      RLTongue,
      RLHead,
      RLSkin,
      RLEyeTearline,
      RLEyeOcclusion,
      RLTeethGum,
      RLEye,
      RLHair
    }

    [Export]
    public CCShaderType shaderType;
  }
}