using Godot;

namespace Rokojori
{  
  public enum NodePathLocatorType
  {
    DirectChildrenAndSiblings,
    DirectChildren,
    Siblings,    
    AnyChildren,
    SiblingsAndAnyChildren
  }

  public class NodePathLocator
  { 
    public NodePathLocatorType type = NodePathLocatorType.DirectChildrenAndSiblings;
    public int parentOffset = 0;
  }
}