using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;

namespace Rokojori
{
  [Tool]
  [GlobalClass]
  public abstract partial class CharacterMovementType:Resource
  {
    [Export]
    public DefaultSensorDeviceSelector deviceSelector;
    
    public virtual void ProcessMovement( CharacterMovementData characterMovementData )
    {
      
    }
  }
}