
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
using System.Threading.Tasks;
using System.Text;

namespace Rokojori.Reallusion
{  

  [Tool]
  [GlobalClass]
  public partial class CCMaterialSettings:Resource
  {  
    [Export]
    public string materialName;

    [Export]
    public int materialIndex;

    [Export]
    public string meshName;

    [Export]
    public CCMaterialType materialType;


    [Export]
    public int materialRenderPriority = 0;

    [Export]
    public bool assignRenderPriority = false;

    [Export]
    public int materialRenderPriorityIndexBack;

    [Export]
    public int materialRenderPriorityIndexFront;    

    [Export]
    public CCImportConfiguration configuration;

  }
}