using Godot;
using System.Collections.Generic;


namespace Rokojori
{  
  [Tool][GlobalClass]
  public partial class NetworkTransform3DType:Resource
  {
    [ExportCategory("Position")]

    [Export]
    public bool positionX;
    [Export]
    public bool positionY;
    [Export]
    public bool positionZ;


    [ExportCategory("Rotation")]

    [Export]
    public bool rotationX;
    [Export]
    public bool rotationY;
    [Export]
    public bool rotationZ;

  }
}