using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;


namespace Rokojori
{
  [Tool]
  [GlobalClass]
  public partial class TextureChannelMixerPreset:Resource
  {
    [Export]
    public TextureChanneMixelChannelSetting red;

    [Export]
    public TextureChanneMixelChannelSetting green;

    [Export]
    public TextureChanneMixelChannelSetting blue;

    [Export]
    public TextureChanneMixelChannelSetting alpha;
  }
}