
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;


namespace Rokojori
{  
  public enum CameraEffectTargetType
  {
    Position_X,
    Position_Y,
    Position_Z,
    Rotation_X,
    Rotation_Y,
    Rotation_Z,
    FOV
  }
}