using Godot;

using System.Collections.Generic;
using System;

namespace Rokojori
{  
  [Tool,GlobalClass]
  public partial class NodeStateConfiguration:Resource
  {
    [Export]
    public Trillean processEnabled = Trillean.Any; 

    [Export]
    public Trillean inputEnabled = Trillean.Any; 

    [Export]
    public Trillean physicsEnabled = Trillean.Any; 

    [Export]
    public Trillean signalsEnabled = Trillean.Any; 

    [Export]
    public Trillean visible = Trillean.Any; 


    [Export]
    public bool setProcessMode = false;

    [Export]
    public Node.ProcessModeEnum processMode;
  }
}
  