using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;



namespace Rokojori
{
  /** <summary for="class FoliageTranslucencySettings">
      
      <title>
        Abstract archetype resource to setup the translucency of a material
      </title>
      
      <description>
        
      </description>

    </summary>  
  */

  [Tool]
  [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Scatterer.svg") ]
  public abstract partial class FoliageTranslucencySettings:Resource
  {
    public abstract void ApplyTranslucency( Material material, FoliageRenderLayer layer );   

  }
}