using System.Collections;
using System.Collections.Generic;
using Godot;
using System;



namespace Rokojori
{
  public class MeshSurface
  {
    public Mesh mesh;
    public Material material;
    public int index;
    public Node owner;
    public int instanceIndex;

    public MeshSurface( Mesh mesh, Material material, int index, Node owner = null, int instanceIndex = -1 )
    {
      this.index = index;
      this.mesh = mesh;
      this.material = material;
      this.owner = owner;
      this.instanceIndex = instanceIndex;
    }
  }
}
