
using Godot;
using System.Collections.Generic;

namespace Rokojori
{  
  public class RG_DirectionalWipe:CEG_ImageProcessor
  {

    public static readonly string shaderPath = 
      RDGraph.Path( "Nodes/Processors/Wipes/DirectionalWipe/DirectionalWipe.glsl" );

    public RG_DirectionalWipe( RDGraph graph ):base( graph, shaderPath )
    {
      
    }
    
    // public readonly CompositorEffectGraphTextureSlot noise;

    // public RG_Tint( RDGraph graph ):base( graph, shaderPath )
    // {
    //   noise = new CompositorEffectGraphTextureSlot( this );

    //   _textureSlots.Add( noise );
    // } 

    
  }
}