
using System.Diagnostics;
using System.Collections;
using System.Collections.Generic;
using System;
using Godot;
using System.Threading.Tasks;
using System.Text;

namespace Rokojori.Reallusion
{  
  [Tool]
  [GlobalClass]
  public partial class CCMaterialOverwrite:Resource
  {  
    [Export]
    public string meshName;

    [Export]
    public Material material;

    [Export]
    public int materialSurfaceIndex;

  }
}