
using Godot;
using System.Collections.Generic;

namespace Rokojori
{ 
  [Tool]
  [GlobalClass]
  public partial class FontGlyph: Resource
  { 
    [Export]
    public string characters = "";

    [Export]
    public SceneReference glyphMesh;

    [Export]
    public float width;

    [Export]
    public int kerningGroup;
        
  }
}