using System.Collections;
using System.Collections.Generic;
using Godot;
using System;



namespace Rokojori
{
  [GlobalClass,Tool]
  public partial class SplinesDeformerSettings:Resource
  {
    [Export( PropertyHint.Range, "0,1")]
    public float targetSmoothing = 0f;

    [ExportGroup( "Spline Settings")]

    [Export]
    public float splineMaxDistance = 1000f;

    [Export]
    public float splineMinDistance = 0f;

    [Export]
    public int splineMappingResolution = 40;

    [Export]
    public int splineMappingDepth = 3;
  }
}