using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;



namespace Rokojori
{
  /** <summary for="class FoliagePriority">
      
      <title>
        Abstract archetype Resource to define the render priority of a foliage layer
      </title>
      
      <description>
        
      </description>

    </summary>  
  */

  [Tool]
  [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Scatterer.svg") ]
  public abstract partial class FoliagePriority:Resource
  {

  }
}