
using Godot;

namespace Rokojori
{  
  public class RenderingObject
  {
    protected RokojoriCompositorEffect _effect;
    public RokojoriCompositorEffect effect => _effect;

    protected Rid _rid;
    public Rid rid => _rid;

    public bool valid => _rid.IsValid;

    public RenderingObject( RokojoriCompositorEffect effect, Rid rid )
    {
      this._effect = effect;
      this._rid = rid;
    }

  }
}