
using Godot;

namespace Rokojori
{  
  public class CompositorEffectGraphNode
  {
    _XX_CompositorEffectGraph _graph;
    public _XX_CompositorEffectGraph graph => _graph;

    public CompositorEffectGraphNode( _XX_CompositorEffectGraph graph )
    {
      _graph = graph;
    }
  }
}