rj-action-library-godot-dev.../Scenes/Main/Post Processing/Post Processing Material.tres

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://clmaht40xnoks"]
[ext_resource type="Shader" path="res://Scenes/Main/Post Processing/Post Processing.gdshader" id="1_t3jqc"]
[sub_resource type="Curve" id="Curve_72bdg"]
bake_resolution = 256
_data = [Vector2(0, 0), 0.934966, 2.22274, 0, 0, Vector2(0.521657, 0.504516), 0.912491, 0.912491, 0, 0, Vector2(1, 1), 1.84965, 0.662796, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_1xu1n"]
curve = SubResource("Curve_72bdg")
[sub_resource type="Curve" id="Curve_l5ikv"]
bake_resolution = 256
_data = [Vector2(0, 0.785195), 0.0, 1.47857, 0, 0, Vector2(0.303201, 0.882573), -0.453976, -0.453976, 0, 0, Vector2(0.59322, 0.55607), -0.61886, -0.61886, 0, 0, Vector2(1, 0), -2.41143, 0.0, 0, 0]
point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_bljsk"]
curve = SubResource("Curve_l5ikv")
[resource]
shader = ExtResource("1_t3jqc")
shader_parameter/distortionSpread = 0.0
shader_parameter/distortionOffset = 0.0
shader_parameter/saturationMultiply = 1.05
shader_parameter/effectStrength = 0.488
shader_parameter/vignetteStrength = 0.595
shader_parameter/vignetteSize = 0.912
shader_parameter/vignetteSmoothnes = 7.257
shader_parameter/vignetteColor = Vector4(0.06, 0.24, 0.68, 0)
shader_parameter/vignetteOffset = 0.1
shader_parameter/lightnessCurve = SubResource("CurveTexture_1xu1n")
shader_parameter/lightnessSaturationCurve = SubResource("CurveTexture_bljsk")