rj-action-library-godot-dev.../Scenes/Main/Cube/OrangeCube.tres

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[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://bpl7mn4afiypj"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_vagmq"]
frequency = 0.0039
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6gvwn"]
noise = SubResource("FastNoiseLite_vagmq")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_ly2yb"]
noise_type = 5
frequency = 0.0147
fractal_type = 2
domain_warp_enabled = true
domain_warp_type = 2
domain_warp_frequency = -0.005
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bmio7"]
as_normal_map = true
bump_strength = 4.7
noise = SubResource("FastNoiseLite_ly2yb")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_g3ai8"]
frequency = 0.0169
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ltldy"]
noise = SubResource("FastNoiseLite_g3ai8")
[resource]
albedo_color = Color(1, 0.46585, 0, 1)
metallic = 1.0
metallic_texture = SubResource("NoiseTexture2D_6gvwn")
roughness_texture = SubResource("NoiseTexture2D_ltldy")
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_bmio7")