43 lines
725 B
C#
43 lines
725 B
C#
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using Godot;
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using Rokojori;
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namespace GameJam
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{
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[GlobalClass]
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public partial class OnCollision:Node
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{
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[Export]
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public Area3D area;
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[Export]
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public RJAction onEntered;
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[Export]
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public RJAction onExit;
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public override void _Ready()
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{
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if ( area == null )
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{
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return;
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}
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area.AreaEntered += ev => { TriggerOnEnter(); };
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area.BodyEntered += ev => { TriggerOnEnter(); };
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area.AreaExited += ev => { TriggerOnExited(); };
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area.BodyExited += ev => { TriggerOnExited(); };
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}
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void TriggerOnEnter()
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{
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Actions.Trigger( onEntered );
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}
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void TriggerOnExited()
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{
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Actions.Trigger( onExit );
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}
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}
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} |