[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://b80wiio2w25qh"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_vagmq"] frequency = 0.0039 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6gvwn"] noise = SubResource("FastNoiseLite_vagmq") [sub_resource type="FastNoiseLite" id="FastNoiseLite_ly2yb"] noise_type = 5 frequency = 0.0147 fractal_type = 2 domain_warp_enabled = true domain_warp_type = 2 domain_warp_frequency = -0.005 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bmio7"] as_normal_map = true bump_strength = 4.7 noise = SubResource("FastNoiseLite_ly2yb") [sub_resource type="FastNoiseLite" id="FastNoiseLite_g3ai8"] frequency = 0.0169 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ltldy"] noise = SubResource("FastNoiseLite_g3ai8") [resource] albedo_color = Color(0.90732, 0.131442, 0.131442, 1) metallic = 1.0 metallic_texture = SubResource("NoiseTexture2D_6gvwn") roughness_texture = SubResource("NoiseTexture2D_ltldy") normal_enabled = true normal_texture = SubResource("NoiseTexture2D_bmio7")