using Godot; using Rokojori; namespace GameJam { [GlobalClass] public partial class MoveForward:Node { [Export] public Node3D player; [Export] public RJSensor up; [Export] public RJSensor down; [Export] public RJSensor left; [Export] public RJSensor right; [Export] public float speed; public override void _Process( double delta ) { var y = up.GetValue() - down.GetValue(); var x = right.GetValue() - left.GetValue(); var amount = new Vector2( x, y ).Length(); amount = Mathf.Max( amount - 0.1f, 0f ); amount = amount * (float)delta * speed; player.GlobalPosition = player.GlobalPosition + player.GlobalBasis.Z * amount; } } }