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compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
After Width: | Height: | Size: 743 KiB |
|
@ -0,0 +1,38 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ck1lfruugo6sy"
|
||||
path.s3tc="res://.godot/imported/tree_tree_fixed_N.jpg-12f2171b4aaca86530913e15ce94f710.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "34d25fab6eeadf1a067b0926b0fa2252"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Main/tree/tree_tree_fixed_N.jpg"
|
||||
dest_files=["res://.godot/imported/tree_tree_fixed_N.jpg-12f2171b4aaca86530913e15ce94f710.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=1
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=1
|
||||
roughness/src_normal="res://Scenes/Main/tree/tree_tree_fixed_N.jpg"
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
After Width: | Height: | Size: 11 MiB |
|
@ -0,0 +1,38 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://biaf82penqa4j"
|
||||
path.s3tc="res://.godot/imported/tree_tree_fixed_R.png-211b0ef760583380f042bdbfccbbf8c0.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "9870e3e59351eef8f78e0e665d21c292"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Main/tree/tree_tree_fixed_R.png"
|
||||
dest_files=["res://.godot/imported/tree_tree_fixed_R.png-211b0ef760583380f042bdbfccbbf8c0.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
After Width: | Height: | Size: 1.5 MiB |
|
@ -0,0 +1,38 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://btoidccfdgyos"
|
||||
path.s3tc="res://.godot/imported/tree_wheat.png-978d1872c0d353fb56430394cf83274b.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
generator_parameters={
|
||||
"md5": "0a326704fa47ae7190cd8ee8356dee7b"
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Scenes/Main/tree/tree_wheat.png"
|
||||
dest_files=["res://.godot/imported/tree_wheat.png-978d1872c0d353fb56430394cf83274b.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
|
@ -0,0 +1,70 @@
|
|||
|
||||
using Godot;
|
||||
using Rokojori;
|
||||
|
||||
namespace GameJam
|
||||
{
|
||||
[GlobalClass]
|
||||
public partial class MoveTo:RJSequenceAction
|
||||
{
|
||||
[Export]
|
||||
public Node3D target;
|
||||
|
||||
[Export]
|
||||
public Node3D endPosition;
|
||||
|
||||
[Export]
|
||||
public float duration;
|
||||
|
||||
float elapsed = 0f;
|
||||
bool running = false;
|
||||
Vector3 start;
|
||||
|
||||
|
||||
public override void _OnTrigger()
|
||||
{
|
||||
if ( running )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var id = DispatchStart();
|
||||
elapsed = 0;
|
||||
running = true;
|
||||
|
||||
start = target.GlobalPosition;
|
||||
|
||||
}
|
||||
|
||||
public override void _Process( double delta )
|
||||
{
|
||||
if ( ! running )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
elapsed += (float) delta;
|
||||
|
||||
var phase = elapsed / duration;
|
||||
|
||||
var value = MathX.Clamp01( phase );
|
||||
|
||||
var sine = Mathf.Sin( phase * 40 );
|
||||
var offset = sine * Vector3.Right;
|
||||
var lerped = start.Lerp( endPosition.GlobalPosition + offset, value );
|
||||
|
||||
target.GlobalPosition = lerped;
|
||||
|
||||
if ( phase >= 1 )
|
||||
{
|
||||
running = false;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
|
||||
using Godot;
|
||||
using Rokojori;
|
||||
|
||||
namespace GameJam
|
||||
{
|
||||
[GlobalClass]
|
||||
public partial class CopyTransform:Node
|
||||
{
|
||||
[Export]
|
||||
public Node3D source;
|
||||
|
||||
[Export]
|
||||
public Node3D target;
|
||||
|
||||
[Export]
|
||||
public float rotationSpeed;
|
||||
|
||||
public override void _Process( double delta )
|
||||
{
|
||||
target.GlobalPosition = source.GlobalPosition;
|
||||
//target.GlobalRotation = source.GlobalRotation;
|
||||
|
||||
var rotationBefore = target.GlobalBasis.GetRotationQuaternion();
|
||||
var rotationAfter = source.GlobalBasis.GetRotationQuaternion();
|
||||
|
||||
var lerped = rotationBefore.Slerp( rotationAfter, rotationSpeed );
|
||||
|
||||
Math3D.SetGlobalRotation( target, lerped );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
|
||||
using Godot;
|
||||
using Rokojori;
|
||||
|
||||
namespace GameJam
|
||||
{
|
||||
[GlobalClass]
|
||||
public partial class OnCollision:Node
|
||||
{
|
||||
[Export]
|
||||
public Area3D area;
|
||||
|
||||
[Export]
|
||||
public RJAction onEntered;
|
||||
|
||||
[Export]
|
||||
public RJAction onExit;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
if ( area == null )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
area.AreaEntered += ev => { TriggerOnEnter(); };
|
||||
area.BodyEntered += ev => { TriggerOnEnter(); };
|
||||
|
||||
area.AreaExited += ev => { TriggerOnExited(); };
|
||||
area.BodyExited += ev => { TriggerOnExited(); };
|
||||
}
|
||||
|
||||
void TriggerOnEnter()
|
||||
{
|
||||
Actions.Trigger( onEntered );
|
||||
}
|
||||
|
||||
void TriggerOnExited()
|
||||
{
|
||||
Actions.Trigger( onExit );
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,18 @@
|
|||
|
||||
using Godot;
|
||||
using Rokojori;
|
||||
|
||||
namespace GameJam
|
||||
{
|
||||
[GlobalClass]
|
||||
public partial class PlayParticles:RJAction
|
||||
{
|
||||
[Export]
|
||||
public GpuParticles3D particles3D;
|
||||
|
||||
public override void _OnTrigger()
|
||||
{
|
||||
particles3D.Restart();
|
||||
}
|
||||
}
|
||||
}
|