diff --git a/Scenes/Main/Cube/OrangeCube.tres b/Scenes/Main/Cube/OrangeCube.tres new file mode 100644 index 0000000..b19b989 --- /dev/null +++ b/Scenes/Main/Cube/OrangeCube.tres @@ -0,0 +1,34 @@ +[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://bpl7mn4afiypj"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_vagmq"] +frequency = 0.0039 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6gvwn"] +noise = SubResource("FastNoiseLite_vagmq") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_ly2yb"] +noise_type = 5 +frequency = 0.0147 +fractal_type = 2 +domain_warp_enabled = true +domain_warp_type = 2 +domain_warp_frequency = -0.005 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bmio7"] +as_normal_map = true +bump_strength = 4.7 +noise = SubResource("FastNoiseLite_ly2yb") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_g3ai8"] +frequency = 0.0169 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ltldy"] +noise = SubResource("FastNoiseLite_g3ai8") + +[resource] +albedo_color = Color(1, 0.46585, 0, 1) +metallic = 1.0 +metallic_texture = SubResource("NoiseTexture2D_6gvwn") +roughness_texture = SubResource("NoiseTexture2D_ltldy") +normal_enabled = true +normal_texture = SubResource("NoiseTexture2D_bmio7") diff --git a/Scenes/Main/Cube/Red.tres b/Scenes/Main/Cube/Red.tres new file mode 100644 index 0000000..410743c --- /dev/null +++ b/Scenes/Main/Cube/Red.tres @@ -0,0 +1,34 @@ +[gd_resource type="StandardMaterial3D" load_steps=7 format=3 uid="uid://b80wiio2w25qh"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_vagmq"] +frequency = 0.0039 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_6gvwn"] +noise = SubResource("FastNoiseLite_vagmq") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_ly2yb"] +noise_type = 5 +frequency = 0.0147 +fractal_type = 2 +domain_warp_enabled = true +domain_warp_type = 2 +domain_warp_frequency = -0.005 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bmio7"] +as_normal_map = true +bump_strength = 4.7 +noise = SubResource("FastNoiseLite_ly2yb") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_g3ai8"] +frequency = 0.0169 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ltldy"] +noise = SubResource("FastNoiseLite_g3ai8") + +[resource] +albedo_color = Color(0.90732, 0.131442, 0.131442, 1) +metallic = 1.0 +metallic_texture = SubResource("NoiseTexture2D_6gvwn") +roughness_texture = SubResource("NoiseTexture2D_ltldy") +normal_enabled = true +normal_texture = SubResource("NoiseTexture2D_bmio7") diff --git a/Scenes/Main/Cube/bevel-cube.glb b/Scenes/Main/Cube/bevel-cube.glb new file mode 100644 index 0000000..c4af550 Binary files /dev/null and b/Scenes/Main/Cube/bevel-cube.glb differ diff --git a/Scenes/Main/Cube/bevel-cube.glb.import b/Scenes/Main/Cube/bevel-cube.glb.import new file mode 100644 index 0000000..741bbce --- /dev/null +++ b/Scenes/Main/Cube/bevel-cube.glb.import @@ -0,0 +1,39 @@ +[remap] + 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+dest_files=["res://.godot/imported/rock_face_03_nor_gl_4k.jpg-539bac2957fa1b581aea82b54b94ba99.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=1 +compress/channel_pack=0 +mipmaps/generate=true +mipmaps/limit=-1 +roughness/mode=1 +roughness/src_normal="res://Scenes/Main/Ground/rock_face_03_4k.gltf/textures/rock_face_03_nor_gl_4k.jpg" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/Scenes/Main/Post Processing/Post Processing Material.tres b/Scenes/Main/Post Processing/Post Processing Material.tres new file mode 100644 index 0000000..5ffc87d --- /dev/null +++ b/Scenes/Main/Post Processing/Post Processing Material.tres @@ -0,0 +1,33 @@ +[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://clmaht40xnoks"] + +[ext_resource type="Shader" path="res://Scenes/Main/Post Processing/Post Processing.gdshader" id="1_t3jqc"] + +[sub_resource type="Curve" id="Curve_72bdg"] +bake_resolution = 256 +_data = [Vector2(0, 0), 0.934966, 0.952334, 0, 0, Vector2(0.5, 0.462264), 0.988347, 0.988347, 0, 0, Vector2(1, 1), 0.888561, 0.662796, 0, 0] +point_count = 3 + +[sub_resource type="CurveTexture" id="CurveTexture_1xu1n"] +curve = SubResource("Curve_72bdg") + +[sub_resource type="Curve" id="Curve_l5ikv"] +bake_resolution = 256 +_data = [Vector2(0, 0.502168), 0.0, 2.2638, 0, 0, Vector2(0.164234, 0.745283), 0.158148, 0.158148, 0, 0, Vector2(0.50365, 0.556604), -0.544191, -0.544191, 0, 0, Vector2(0.985401, 0), -2.10622, 0.0, 0, 0] +point_count = 4 + +[sub_resource type="CurveTexture" id="CurveTexture_bljsk"] +curve = SubResource("Curve_l5ikv") + +[resource] +shader = ExtResource("1_t3jqc") +shader_parameter/distortionSpread = 0.0 +shader_parameter/distortionOffset = 0.0 +shader_parameter/saturationMultiply = 1.05 +shader_parameter/effectStrength = 1.0 +shader_parameter/vignetteStrength = 0.595 +shader_parameter/vignetteSize = 0.772 +shader_parameter/vignetteSmoothnes = 7.257 +shader_parameter/vignetteColor = Vector4(0.06, 0.24, 0.68, 0) +shader_parameter/vignetteOffset = 0.1 +shader_parameter/lightnessCurve = SubResource("CurveTexture_1xu1n") +shader_parameter/lightnessSaturationCurve = SubResource("CurveTexture_bljsk") diff --git a/Scenes/Main/Post Processing/Post Processing.gdshader b/Scenes/Main/Post Processing/Post Processing.gdshader new file mode 100644 index 0000000..46ab644 --- /dev/null +++ b/Scenes/Main/Post Processing/Post Processing.gdshader @@ -0,0 +1,94 @@ +shader_type canvas_item; + +const float HCV_EPSILON = 1e-10; +const float HSL_EPSILON = 1e-10; + +uniform sampler2D screen_texture: + hint_screen_texture, + repeat_disable, + filter_linear_mipmap; + +uniform sampler2D distortion:source_color; +uniform float distortionSpread : hint_range(0,0.08) = 0.05; +uniform float distortionOffset : hint_range(0,0.08) = 0.05; +uniform sampler2D lightnessCurve; +uniform sampler2D lightnessSaturationCurve; + +uniform float saturationMultiply: hint_range(0,10) = 1; +uniform float effectStrength : hint_range(0,1) = 1; + +uniform float vignetteStrength : hint_range(0,1) =1; +uniform float vignetteSize : hint_range(0.1,10)=1; +uniform float vignetteSmoothnes : hint_range(0.1,10) =1; +uniform vec4 vignetteColor = vec4(0,0,0,1); +uniform float vignetteOffset : hint_range(-1,1) =0.1; + + +vec3 RGBtoHCV( vec3 rgb ) +{ + vec4 P = (rgb.g < rgb.b) ? vec4(rgb.bg, -1.0, 2.0/3.0) : vec4(rgb.gb, 0.0, -1.0/3.0); + vec4 Q = (rgb.r < P.x) ? vec4(P.xyw, rgb.r) : vec4(rgb.r, P.yzx); + float C = Q.x - min(Q.w, Q.y); + float H = abs((Q.w - Q.y) / (6.0 * C + HCV_EPSILON) + Q.z); + return vec3(H, C, Q.x); +} + + +vec3 RGBtoHSL( vec3 rgb ) +{ + vec3 HCV = RGBtoHCV( rgb ); + float L = HCV.z - HCV.y * 0.5; + float S = HCV.y / (1.0 - abs(L * 2.0 - 1.0) + HSL_EPSILON); + return vec3( HCV.x, S, L); +} + +vec3 HuetoRGB( float hue ) +{ + float R = abs(hue * 6.0 - 3.0) - 1.0; + float G = 2.0 - abs(hue * 6.0 - 2.0); + float B = 2.0 - abs(hue * 6.0 - 4.0); + return clamp(vec3(R,G,B),0,1); +} + +vec3 HSLtoRGB( vec3 hsl) +{ + vec3 rgb = HuetoRGB( hsl.x ); + float C = (1.0 - abs(2.0 * hsl.z - 1.0)) * hsl.y; + return (rgb - 0.5) * C + hsl.z; +} + +vec3 toLinear( vec3 sRGB ) +{ + return mix(pow((sRGB + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),sRGB * (1.0 / 12.92),lessThan(sRGB,vec3(0.04045))); +} + +void fragment() +{ + + vec3 distortionValues = texture( distortion, UV ).rgb; + // distortionValues = toLinear( distortionValues ); + + distortionValues -= vec3( 0.5, 0.5, 0 ); + vec2 seperation = vec2( distortionValues.z, 0 ) * distortionSpread; + vec2 uvDistortion = distortionValues.xy * distortionOffset; + vec2 uv = UV + uvDistortion; + float r = texture( screen_texture, uv - seperation ).r; + float g = texture( screen_texture, uv ).g; + float b = texture( screen_texture, uv + seperation ).b; + vec3 rgb = vec3( r, g, b); + vec3 hsl = RGBtoHSL( rgb ); + + float mappedLightness = texture( lightnessCurve, vec2(hsl.z,0) ).r; + hsl.z = mappedLightness; + float saturationOffset = texture( lightnessSaturationCurve, vec2(mappedLightness,0) ).r; + hsl.y = clamp( hsl.y + (saturationOffset - 0.5),0,1); + hsl.y = hsl.y * saturationMultiply; + rgb = mix( rgb, HSLtoRGB( hsl ), effectStrength ) ; + + float d = ( max(0,vignetteOffset + length( UV - vec2(0.5,0.5 )) )) / vignetteSize; + d = pow( d, vignetteSmoothnes ); + rgb = mix( rgb, vignetteColor.rgb * rgb, d * vignetteStrength ); + COLOR = vec4( rgb, 1 ); + +} + diff --git a/Scenes/Main/Sphere/SphereMaterial.tres b/Scenes/Main/Sphere/SphereMaterial.tres new file mode 100644 index 0000000..750236d --- /dev/null +++ b/Scenes/Main/Sphere/SphereMaterial.tres @@ -0,0 +1,6 @@ +[gd_resource type="StandardMaterial3D" format=3 uid="uid://boee6yoxxqlh4"] + +[resource] +albedo_color = Color(0.846222, 0.795978, 0.808724, 1) 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+}] +blend_shape_mode = 0 +shadow_mesh = SubResource("ArrayMesh_84g0c") [node name="Main" type="Node3D"] @@ -32,7 +82,15 @@ message = "I'm Ready" [node name="Camera Rig" type="Node" parent="."] [node name="Camera3D" type="Camera3D" parent="Camera Rig"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.56642) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 4) + +[node name="ColorRect" type="ColorRect" parent="Camera Rig"] +material = ExtResource("4_nld4j") +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 [node name="Interactions" type="Node" parent="."] @@ -51,9 +109,68 @@ onStart = NodePath("Print Pressed") script = ExtResource("3_1k601") message = "Pressed" -[node name="Node" type="Node" parent="."] - [node name="Level" type="Node" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="Level"] environment = SubResource("Environment_ac8gh") + +[node name="Floor" type="CSGBox3D" parent="Level"] +transform = Transform3D(100, 0, 0, 0, 1, 0, 0, 0, 100, 0, -0.5, 0) +material_override = ExtResource("7_nxv8j") +metadata/_edit_lock_ = true + +[node name="Sphere" type="CSGSphere3D" parent="Level"] +transform = Transform3D(1.40501, 0, 0, 0, 1.40501, 0, 0, 0, 1.40501, 0, 0.0667043, 0) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Sphere4" type="CSGSphere3D" parent="Level"] +transform = Transform3D(1.40501, 0, 0, 0, 1.40447, -0.0389359, 0, 0.0389359, 1.40447, -2.45914, 0.0667043, -3.91798) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Sphere5" type="CSGSphere3D" parent="Level"] +transform = Transform3D(0.852811, 0, 0, 0, 0.852811, 0, 0, 0, 0.852811, -2.45914, 1.0601, -3.91798) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Sphere6" type="CSGSphere3D" parent="Level"] +transform = Transform3D(1.40501, 0, 0, 0, 1.40447, -0.0389359, 0, 0.0389359, 1.40447, 3.55949, 0.0667043, -3.91798) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Sphere7" type="CSGSphere3D" parent="Level"] +transform = Transform3D(0.852811, 0, 0, 0, 0.852811, 0, 0, 0, 0.852811, 3.55949, 1.0601, -3.91798) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Sphere2" type="CSGSphere3D" parent="Level"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.86503, 0) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Sphere3" type="CSGSphere3D" parent="Level"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3.09204, 0) +material_override = ExtResource("7_4bw4m") +radial_segments = 32 +rings = 32 + +[node name="Cube2" type="MeshInstance3D" parent="Level"] +transform = Transform3D(0.47285, 0, 0.16252, 0, 0.5, 0, -0.16252, 0, 0.47285, -1.63786, 0.5, -5.75436) +material_override = ExtResource("10_1p0wn") +extra_cull_margin = 50.0 +mesh = SubResource("ArrayMesh_hfjcl") +skeleton = NodePath("") + +[node name="Cube3" type="MeshInstance3D" parent="Level"] +transform = Transform3D(0.389297, 0, 0.313764, 0, 0.5, 0, -0.313764, 0, 0.389297, 2.30825, 0.5, -4.76624) +material_override = ExtResource("11_aafwq") +extra_cull_margin = 50.0 +mesh = SubResource("ArrayMesh_hfjcl") +skeleton = NodePath("") diff --git a/Scripts/Rokojori/Rokojori-Action-Library b/Scripts/Rokojori/Rokojori-Action-Library index 7886e82..a8e7988 160000 --- a/Scripts/Rokojori/Rokojori-Action-Library +++ b/Scripts/Rokojori/Rokojori-Action-Library @@ -1 +1 @@ -Subproject commit 7886e824243e4c2b7a9170f7adef915d3afa84a5 +Subproject commit a8e7988c2a6bd980b513ec10115cc691afb20c2d