rj-action-library-godot-dev.../Scenes/Main/Post Processing/Post Processing Material.tres

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[gd_resource type="ShaderMaterial" load_steps=6 format=3 uid="uid://clmaht40xnoks"]
[ext_resource type="Shader" path="res://Scenes/Main/Post Processing/Post Processing.gdshader" id="1_t3jqc"]
[sub_resource type="Curve" id="Curve_72bdg"]
bake_resolution = 256
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_data = [Vector2(0, 0), 0.934966, 0.318872, 0, 0, Vector2(0.171975, 0.237113), 0.764319, 0.764319, 0, 0, Vector2(0.745223, 0.731959), 1.14794, 1.14794, 0, 0, Vector2(1, 1), 0.167437, 0.662796, 0, 0]
point_count = 4
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[sub_resource type="CurveTexture" id="CurveTexture_1xu1n"]
curve = SubResource("Curve_72bdg")
[sub_resource type="Curve" id="Curve_l5ikv"]
bake_resolution = 256
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_data = [Vector2(0, 0.659794), 0.0, 1.51065, 0, 0, Vector2(0.33758, 0.742268), -0.539519, -0.539519, 0, 0, Vector2(0.700637, 0.494845), -0.61886, -0.61886, 0, 0, Vector2(1, 0.268041), -0.79508, 0.0, 0, 0]
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point_count = 4
[sub_resource type="CurveTexture" id="CurveTexture_bljsk"]
curve = SubResource("Curve_l5ikv")
[resource]
shader = ExtResource("1_t3jqc")
shader_parameter/distortionSpread = 0.0
shader_parameter/distortionOffset = 0.0
shader_parameter/saturationMultiply = 1.05
shader_parameter/effectStrength = 1.0
shader_parameter/vignetteStrength = 0.595
shader_parameter/vignetteSize = 0.772
shader_parameter/vignetteSmoothnes = 7.257
shader_parameter/vignetteColor = Vector4(0.06, 0.24, 0.68, 0)
shader_parameter/vignetteOffset = 0.1
shader_parameter/lightnessCurve = SubResource("CurveTexture_1xu1n")
shader_parameter/lightnessSaturationCurve = SubResource("CurveTexture_bljsk")