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/* RJUpdatable.cpp */
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#include "RJUpdatable.h"
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// Registers fields, signals and methods for Godot
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void RJUpdatable::_bind_methods()
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{
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GDVIRTUAL_BIND( update, "delta" );
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}
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// Constructor
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RJUpdatable::RJUpdatable()
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{
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}
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// Destructor
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RJUpdatable::~RJUpdatable()
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{
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}
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