/* RJVirtualCamera3D.h */ #ifndef ROKOJORI__VIRTUAL_CAMERA_3_D_H #define ROKOJORI__VIRTUAL_CAMERA_3_D_H #include "./RJGodotHeaders.h" #include "scene/3d/node_3d.h" class RJVirtualCamera3D : public Node3D { GDCLASS( RJVirtualCamera3D, Node3D ); protected: static void _bind_methods(); public: // getCameraPosition() : Vector3 GDVIRTUAL0R( Vector3, getCameraPosition ); // getCameraRotation() : Quaternion GDVIRTUAL0R( Quaternion, getCameraRotation ); // getCameraFOV() : float GDVIRTUAL0R( float, getCameraFOV ); // Constructor RJVirtualCamera3D(); // Destructor ~RJVirtualCamera3D(); }; #endif // ROKOJORI__VIRTUAL_CAMERA_3_D_H