/* RJPointable.h */ #ifndef ROKOJORI__POINTABLE_H #define ROKOJORI__POINTABLE_H #include "./RJGodotHeaders.h" #include "./RJAction.h" #include "./RJPointer.h" #include "scene/3d/node_3d.h" template class Ref; class RJPointer; class RJPointable : public Node3D { GDCLASS( RJPointable, Node3D ); protected: static void _bind_methods(); // pointingPriority : int int pointingPriority; // onPointed : RJAction* RJAction* onPointed = nullptr; // onUnpointed : RJAction* RJAction* onUnpointed = nullptr; // onPointerAdded : RJAction* RJAction* onPointerAdded = nullptr; // onPointerRemoved : RJAction* RJAction* onPointerRemoved = nullptr; public: // pointingPriority : int int get_pointingPriority(); void set_pointingPriority( int p_pointingPriority ); // onPointed : RJAction* RJAction* get_onPointed() const; void set_onPointed( RJAction* p_onPointed ); // onUnpointed : RJAction* RJAction* get_onUnpointed() const; void set_onUnpointed( RJAction* p_onUnpointed ); // onPointerAdded : RJAction* RJAction* get_onPointerAdded() const; void set_onPointerAdded( RJAction* p_onPointerAdded ); // onPointerRemoved : RJAction* RJAction* get_onPointerRemoved() const; void set_onPointerRemoved( RJAction* p_onPointerRemoved ); // updatePointerState( Ref pointer, bool pointed ) : void GDVIRTUAL2( updatePointerState, Ref, bool ); // getPointer( int index ) : Ref GDVIRTUAL1R( Ref, getPointer, int ); // numPointing() : int GDVIRTUAL0R( int, numPointing ); // Constructor RJPointable(); // Destructor ~RJPointable(); }; #endif // ROKOJORI__POINTABLE_H