/* RJVirtualCamera3D.cpp */ #include "RJVirtualCamera3D.h" // Registers fields, signals and methods for Godot void RJVirtualCamera3D::_bind_methods() { GDVIRTUAL_BIND( getCameraPosition ); GDVIRTUAL_BIND( getCameraRotation ); GDVIRTUAL_BIND( getCameraFOV ); } // Constructor RJVirtualCamera3D::RJVirtualCamera3D() { } // Destructor RJVirtualCamera3D::~RJVirtualCamera3D() { }