TimeLines, VirtualCameras
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/* RJTimeLine.cpp */
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#include "RJTimeLine.h"
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void RJTimeLine::_bind_methods()
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{
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/* isLooping: bool */
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ClassDB::bind_method(D_METHOD("get_isLooping"), &RJTimeLine::get_isLooping);
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ClassDB::bind_method(D_METHOD("set_isLooping"), &RJTimeLine::set_isLooping);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "isLooping"), "set_isLooping", "get_isLooping");
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/* loopStart: float */
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ClassDB::bind_method(D_METHOD("get_loopStart"), &RJTimeLine::get_loopStart);
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ClassDB::bind_method(D_METHOD("set_loopStart"), &RJTimeLine::set_loopStart);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loopStart"), "set_loopStart", "get_loopStart");
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/* loopEnd: float */
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ClassDB::bind_method(D_METHOD("get_loopEnd"), &RJTimeLine::get_loopEnd);
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ClassDB::bind_method(D_METHOD("set_loopEnd"), &RJTimeLine::set_loopEnd);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loopEnd"), "set_loopEnd", "get_loopEnd");
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/* startSpeed: float */
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ClassDB::bind_method(D_METHOD("get_startSpeed"), &RJTimeLine::get_startSpeed);
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ClassDB::bind_method(D_METHOD("set_startSpeed"), &RJTimeLine::set_startSpeed);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "startSpeed"), "set_startSpeed", "get_startSpeed");
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/* autoStart: bool */
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ClassDB::bind_method(D_METHOD("get_autoStart"), &RJTimeLine::get_autoStart);
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ClassDB::bind_method(D_METHOD("set_autoStart"), &RJTimeLine::set_autoStart);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoStart"), "set_autoStart", "get_autoStart");
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}
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RJTimeLine::RJTimeLine()
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{
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isLooping = false;
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loopStart = 0;
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loopEnd = 16;
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startSpeed = 1;
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autoStart = false;
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}
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RJTimeLine::~RJTimeLine()
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{
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}
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/* isLooping: bool */
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bool RJTimeLine::get_isLooping() { return isLooping; }
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void RJTimeLine::set_isLooping( bool p_isLooping ) { isLooping = p_isLooping; }
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/* loopStart: float */
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float RJTimeLine::get_loopStart() { return loopStart; }
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void RJTimeLine::set_loopStart( float p_loopStart ) { loopStart = p_loopStart; }
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/* loopEnd: float */
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float RJTimeLine::get_loopEnd() { return loopEnd; }
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void RJTimeLine::set_loopEnd( float p_loopEnd ) { loopEnd = p_loopEnd; }
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/* startSpeed: float */
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float RJTimeLine::get_startSpeed() { return startSpeed; }
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void RJTimeLine::set_startSpeed( float p_startSpeed ) { startSpeed = p_startSpeed; }
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/* autoStart: bool */
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bool RJTimeLine::get_autoStart() { return autoStart; }
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void RJTimeLine::set_autoStart( bool p_autoStart ) { autoStart = p_autoStart; }
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@ -0,0 +1,39 @@
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/* RJTimeLine.h */
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#ifndef ROKOJORI__TIME_LINE_H
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#define ROKOJORI__TIME_LINE_H
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#include "core/io/resource.h"
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class RJTimeLine : public Resource
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{
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GDCLASS(RJTimeLine, Resource);
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protected:
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static void _bind_methods();
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bool isLooping;
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float loopStart;
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float loopEnd;
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float startSpeed;
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bool autoStart;
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public:
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bool get_isLooping(); void set_isLooping( bool p_isLooping );
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float get_loopStart(); void set_loopStart( float p_loopStart );
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float get_loopEnd(); void set_loopEnd( float p_loopEnd );
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float get_startSpeed(); void set_startSpeed( float p_startSpeed );
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bool get_autoStart(); void set_autoStart( bool p_autoStart );
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RJTimeLine();
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~RJTimeLine();
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};
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#endif // ROKOJORI__TIME_LINE_H
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@ -0,0 +1,36 @@
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/* RJTimeLineManager.cpp */
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#include "RJTimeLineManager.h"
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void RJTimeLineManager::_bind_methods()
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{
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GDVIRTUAL_BIND( getTimeLineIndex, "timeLine" );
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GDVIRTUAL_BIND( getTimeLineSize );
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GDVIRTUAL_BIND( createID );
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GDVIRTUAL_BIND( getLastPosition, "timeLineIndex" );
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GDVIRTUAL_BIND( getPosition, "timeLineIndex" );
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GDVIRTUAL_BIND( setPosition, "timeLineIndex", "position" );
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GDVIRTUAL_BIND( getSpeed, "timeLineIndex" );
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GDVIRTUAL_BIND( setSpeed, "timeLineIndex", "speed" );
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GDVIRTUAL_BIND( getPlayState, "timeLineIndex" );
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GDVIRTUAL_BIND( setPlayState, "timeLineIndex", "playState" );
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GDVIRTUAL_BIND( scheduleEvent, "timeLineIndex", "position", "callbackID", "isPersistent" );
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GDVIRTUAL_BIND( scheduleSpan, "timeLineIndex", "startPosition", "endPosition", "callbackID", "isPersistent" );
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ADD_SIGNAL (MethodInfo( "onEvent" , PropertyInfo(Variant::INT, "callbackID")) );
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ADD_SIGNAL (MethodInfo( "onSpan" , PropertyInfo(Variant::INT, "callbackID"), PropertyInfo(Variant::INT, "spanType")) );
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}
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RJTimeLineManager::RJTimeLineManager()
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{
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}
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RJTimeLineManager::~RJTimeLineManager()
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{
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}
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/* RJTimeLineManager.h */
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#ifndef ROKOJORI__TIME_LINE_MANAGER_H
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#define ROKOJORI__TIME_LINE_MANAGER_H
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#include "./RJTimeLine.h"
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#include "./RJNetworkNode.h"
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class RJTimeLineManager : public RJNetworkNode
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{
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GDCLASS(RJTimeLineManager, RJNetworkNode);
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protected:
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static void _bind_methods();
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public:
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GDVIRTUAL1R( int, getTimeLineIndex, Ref<RJTimeLine> );
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GDVIRTUAL0R( int, getTimeLineSize );
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GDVIRTUAL0R( int, createID );
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GDVIRTUAL1R( double, getLastPosition, int );
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GDVIRTUAL1R( double, getPosition, int );
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GDVIRTUAL2( setPosition, int, double );
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GDVIRTUAL1R( double, getSpeed, int );
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GDVIRTUAL2( setSpeed, int, double );
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GDVIRTUAL1R( bool, getPlayState, int );
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GDVIRTUAL2( setPlayState, int, bool );
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GDVIRTUAL4( scheduleEvent, int, double, int, bool );
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GDVIRTUAL5( scheduleSpan, int, double, double, int, bool );
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/* signal onEvent */
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/* signal onSpan */
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RJTimeLineManager();
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~RJTimeLineManager();
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};
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#endif // ROKOJORI__TIME_LINE_MANAGER_H
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@ -6,7 +6,7 @@
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void RJUpdatable::_bind_methods()
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{
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GDVIRTUAL_BIND( update );
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GDVIRTUAL_BIND( update, "delta" );
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}
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RJUpdatable::RJUpdatable()
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}
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@ -16,6 +16,8 @@ protected:
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static void _bind_methods();
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public:
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GDVIRTUAL1( update, double );
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/* RJVirtualCamera3D.cpp */
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#include "RJVirtualCamera3D.h"
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void RJVirtualCamera3D::_bind_methods()
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{
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GDVIRTUAL_BIND( getCameraPosition );
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GDVIRTUAL_BIND( getCameraRotation );
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GDVIRTUAL_BIND( getCameraFOV );
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}
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RJVirtualCamera3D::RJVirtualCamera3D()
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{
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}
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RJVirtualCamera3D::~RJVirtualCamera3D()
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{
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}
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/* RJVirtualCamera3D.h */
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#ifndef ROKOJORI__VIRTUAL_CAMERA_3_D_H
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#define ROKOJORI__VIRTUAL_CAMERA_3_D_H
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#include "scene/3d/node_3d.h"
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class RJVirtualCamera3D : public Node3D
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{
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GDCLASS(RJVirtualCamera3D, Node3D);
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protected:
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static void _bind_methods();
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public:
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GDVIRTUAL0R( Vector3, getCameraPosition );
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GDVIRTUAL0R( Quaternion, getCameraRotation );
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GDVIRTUAL0R( float, getCameraFOV );
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RJVirtualCamera3D();
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~RJVirtualCamera3D();
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};
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#endif // ROKOJORI__VIRTUAL_CAMERA_3_D_H
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/* RJVirtualCamera3DManager.cpp */
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#include "RJVirtualCamera3DManager.h"
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void RJVirtualCamera3DManager::_bind_methods()
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{
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GDVIRTUAL_BIND( getCamera, "cameraIndex" );
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GDVIRTUAL_BIND( getCameraIndex, "timeLine" );
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GDVIRTUAL_BIND( getCameraSize );
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GDVIRTUAL_BIND( getCameraPriority, "cameraIndex" );
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GDVIRTUAL_BIND( setCameraPriority, "cameraIndex", "priority" );
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/* cameraPrioritySmoothingCoefficient: float */
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ClassDB::bind_method(D_METHOD("get_cameraPrioritySmoothingCoefficient"), &RJVirtualCamera3DManager::get_cameraPrioritySmoothingCoefficient);
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ClassDB::bind_method(D_METHOD("set_cameraPrioritySmoothingCoefficient"), &RJVirtualCamera3DManager::set_cameraPrioritySmoothingCoefficient);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cameraPrioritySmoothingCoefficient"), "set_cameraPrioritySmoothingCoefficient", "get_cameraPrioritySmoothingCoefficient");
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/* cameraPrioritySmoothingStepFPS: float */
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ClassDB::bind_method(D_METHOD("get_cameraPrioritySmoothingStepFPS"), &RJVirtualCamera3DManager::get_cameraPrioritySmoothingStepFPS);
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ClassDB::bind_method(D_METHOD("set_cameraPrioritySmoothingStepFPS"), &RJVirtualCamera3DManager::set_cameraPrioritySmoothingStepFPS);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cameraPrioritySmoothingStepFPS"), "set_cameraPrioritySmoothingStepFPS", "get_cameraPrioritySmoothingStepFPS");
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}
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RJVirtualCamera3DManager::RJVirtualCamera3DManager()
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{
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cameraPrioritySmoothingCoefficient = 0.5;
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cameraPrioritySmoothingStepFPS = 120;
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}
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RJVirtualCamera3DManager::~RJVirtualCamera3DManager()
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{
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}
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/* cameraPrioritySmoothingCoefficient: float */
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float RJVirtualCamera3DManager::get_cameraPrioritySmoothingCoefficient() { return cameraPrioritySmoothingCoefficient; }
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void RJVirtualCamera3DManager::set_cameraPrioritySmoothingCoefficient( float p_cameraPrioritySmoothingCoefficient ) { cameraPrioritySmoothingCoefficient = p_cameraPrioritySmoothingCoefficient; }
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/* cameraPrioritySmoothingStepFPS: float */
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float RJVirtualCamera3DManager::get_cameraPrioritySmoothingStepFPS() { return cameraPrioritySmoothingStepFPS; }
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void RJVirtualCamera3DManager::set_cameraPrioritySmoothingStepFPS( float p_cameraPrioritySmoothingStepFPS ) { cameraPrioritySmoothingStepFPS = p_cameraPrioritySmoothingStepFPS; }
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/* RJVirtualCamera3DManager.h */
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#ifndef ROKOJORI__VIRTUAL_CAMERA_3_D_MANAGER_H
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#define ROKOJORI__VIRTUAL_CAMERA_3_D_MANAGER_H
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#include "./RJVirtualCamera3D.h"
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#include "./RJNetworkNode.h"
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class RJVirtualCamera3DManager : public RJNetworkNode
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{
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GDCLASS(RJVirtualCamera3DManager, RJNetworkNode);
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protected:
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static void _bind_methods();
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float cameraPrioritySmoothingCoefficient;
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float cameraPrioritySmoothingStepFPS;
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public:
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GDVIRTUAL1R( Ref<RJVirtualCamera3D>, getCamera, int );
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GDVIRTUAL1R( int, getCameraIndex, Ref<RJVirtualCamera3D> );
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GDVIRTUAL0R( int, getCameraSize );
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GDVIRTUAL1R( float, getCameraPriority, int );
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GDVIRTUAL2( setCameraPriority, int, float );
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float get_cameraPrioritySmoothingCoefficient(); void set_cameraPrioritySmoothingCoefficient( float p_cameraPrioritySmoothingCoefficient );
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float get_cameraPrioritySmoothingStepFPS(); void set_cameraPrioritySmoothingStepFPS( float p_cameraPrioritySmoothingStepFPS );
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RJVirtualCamera3DManager();
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~RJVirtualCamera3DManager();
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};
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#endif // ROKOJORI__VIRTUAL_CAMERA_3_D_MANAGER_H
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#include "./RJSensor.h"
|
||||
#include "./RJSequenceAction.h"
|
||||
#include "./RJUpdatable.h"
|
||||
#include "./RJTimeLine.h"
|
||||
#include "./RJTimeLineManager.h"
|
||||
#include "./RJVirtualCamera3D.h"
|
||||
#include "./RJVirtualCamera3DManager.h"
|
||||
|
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void initialize_rokojori_action_library_module( ModuleInitializationLevel p_level )
|
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{
|
||||
|
@ -24,6 +28,10 @@ void initialize_rokojori_action_library_module( ModuleInitializationLevel p_leve
|
|||
ClassDB::register_class<RJSensor>();
|
||||
ClassDB::register_class<RJSequenceAction>();
|
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ClassDB::register_class<RJUpdatable>();
|
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ClassDB::register_class<RJTimeLine>();
|
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ClassDB::register_class<RJTimeLineManager>();
|
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ClassDB::register_class<RJVirtualCamera3D>();
|
||||
ClassDB::register_class<RJVirtualCamera3DManager>();
|
||||
}
|
||||
|
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void uninitialize_rokojori_action_library_module( ModuleInitializationLevel p_level )
|
||||
|
|
Loading…
Reference in New Issue