export class GodotShader { public static readonly token ="gdshader"; public static readonly keywords:string[] = [ "shader_type","uniform","void", "sampler2D","vec4","vec3","vec2","float","void" ] public static readonly keywords2:string[] = [ "canvas_item","spatial", "hint_screen_texture", "repeat_disable", "filter_linear_mipmap", "COLOR","UV","ALBEDO" ] }