import { CSharpLanguage as CSharpLanguage } from "./CSharpLanguage"; import { SteamworksNetLibrary } from "./SteamworksNetLibrary"; export class UnityLibrary { public static readonly token = "unity"; public static keywords:string[] = CSharpLanguage.keywords.concat( [ "Vector2","Vector3","Vector4", "Transform","MonoBehaviour","GameObject", "Undo", "PrefabUtility", ].concat( SteamworksNetLibrary.keywords ) ) }