example-grass/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Example Grass"
run/main_scene="uid://diih6vhtswin0"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="res://icon.svg"
[autoload]
RokojoriRootAutoLoad="*res://addons/rokojori_action_library/Runtime/Godot/Root.cs"
[dotnet]
project/assembly_name="Example Grass"
[editor_plugins]
enabled=PackedStringArray("res://addons/rokojori_action_library/plugin.cfg")
[rendering]
lights_and_shadows/directional_shadow/soft_shadow_filter_quality=5
lights_and_shadows/positional_shadow/soft_shadow_filter_quality=5
camera/depth_of_field/depth_of_field_bokeh_shape=2
camera/depth_of_field/depth_of_field_bokeh_quality=3
camera/depth_of_field/depth_of_field_use_jitter=true
environment/ssao/quality=4
environment/ssao/half_size=false
environment/ssao/blur_passes=3
environment/ssil/quality=4
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
environment/subsurface_scattering/subsurface_scattering_quality=3
anti_aliasing/quality/screen_space_aa=1