using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [GlobalClass,Tool] public partial class PigCreator:Action { [Export] public float radius = 100; [Export] public PackedScene packedScene; [Export] public Node container; [Export] public int maxPigs = 10; protected override void _OnTrigger() { if ( container.GetChildCount() >= maxPigs ) { return; } var n = packedScene.Instantiate() as Node3D; if ( n == null ) { this.LogInfo( n ); return; } container.AddChild( n ); n.GlobalPosition = GodotRandom.Get().InCube() * new Vector3( 1, 0, 1 ) * radius + new Vector3( 0, 0.5f, 0 ); } } }