using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [GlobalClass,Tool] public partial class ScaleUp:Action { [Export] public Node3D[] targets; [Export] public float scaling = 1.25f; protected override void _OnTrigger() { targets.ForEach( t => { var sc = t.Scale; t.Scale = sc * scaling; } ); } } }