using Godot; using System.Collections; using System.Collections.Generic; using Godot.Collections; namespace Rokojori { [GlobalClass,Tool] public partial class RichCounter:Node { [Export] public UIText counter; [Export] public Action onCountUp; public void CountUp() { var edr = Unique.Get(); edr.numRich ++; counter.locale = LocaleText.Create( edr.numRich + "" ); Action.Trigger( onCountUp ); } } }